19 – Bad Circles

Modeling the Roman Colosseum’s curvature

Tom discusses building the Roman Colosseum in Minecraft, demonstrating how he modeled its curvature based on the theories of Ingegner Giuseppe Cozzo, while discussing its history and influence upon Gothic architecture later on.

SEE: Tom’s Colosseum(1:1 scale) build

SEE: Tom’s Colosseum curvature calculations & plans (Excel spreadsheet)

SEE: Cozzo’s Polycentric-Curve Theory for the Colosseum

SEE: Tom’s YouTube Colosseum video

SEE: Wiki—The Roman Colosseum

SEE: Wiki—Classical Roman Arch

SEE: Wiki—Groin Vault

David gets inspired to categorize the different types of podcast listeners with his own polycentric modeling; Zack provides helpful feedback.

SEE: The Polycentric Circle of Cathedral Talk’s Listeners (MS Paint work of art)

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20 – The Bells of Notre-Dame

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18 – Budget Neo-Gothic